Digital Video Art
Innovative and unclassable, these inventors of images use different forms of expression: animated films, flash, net art, analogical and digital images.
This generation entering the twenty-first century plays an extremely important role in interactive and electronic culture. Different types of reality are confronted and mix together, and one observes an appropriation of narrative figures in the form of games or interactive fictions which progressively move away from traditional video. From an aesthetic point of view, these images do not resemble any others: they are flat, pixelized, super-colored, rapid and unusual. They break away from what we know, theyquestion unreal visions for a new form of moving images.
The double DVD has been constructed in five parts: Digital Video Art as a potential for experimentation, the search for identity and the virtual body, the questioning of a world of fantasy, the critical tool and subversive
aesthetics, and finally the abstractions, from the “ image-relationships ” to abstract images.


Julien Alma, Virginie Barre, Julien Baumann, Mathieu Briand, Pierre Giner, Laurent Hart, Kolkoz, Martin Le Chevallier, Melik Ohanian, Bruno Samper, Stéphane Sautour, Haluk Akakçe,Tobias Bernstrup,Sadie Chandler, Croubalian & Novarina, Decosterd & Rahm, Felix Sephan Huber, Zilla Leutenegger, Katarina Ofstrom,Feng Mengbo, Sven Pahlsson, Palle Torsson, Patrick Tuttofuoco, Italo Zuffi, Tim White.



Tim White, Terminal, 2003. Snopshots from video.

Feng Mengbo, Q4U, 2000/2002. Installation and performance on web.